The Gaming Mind

A New Psychology of Videogames and the Power of Play

A clinical psychologist investigates the role of videogames in society, what they say about us, and how they help us relate to each other.

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Society has come to malign videogames and their players, suggesting that videogames promote violence or indulge antisocial behavior. The Gaming Mind is the antidote to this rhetoric.

Drawing us into his therapy office, clinical psychologist Alexander Kriss explores the positive impact of playing videogames and how they connect us with our humanity. Kriss sees videogames as a window into the mind, and he weaves together case studies, professional insight, and his personal history in a gripping narrative that disrupts our assumptions about gaming and “gamers.” We meet his patients: Jack struggles to decode emotions yet relishes the relationship-building dynamics of Mass Effect; while Patricia, a former aspiring model, finds solace in the wake of trauma by crafting a hideous avatar, “Pat.” Kriss also recounts how even he experienced Silent Hill 2 as a virtual landscape in which to process the death of a friend.

Without shying away from potentially risky subjects like addiction and online harassment, Kriss advances a balanced, scientifically supported view of videogames. Sometimes the way we play reveals who we are—and what we want from our lives.

Coming to the U.S. and Canada on March 31, 2020 from The Experiment.

Pre-order now: Amazon, Barnes & Noble, Books-a-Million, Indiebound, Powell’s

Universal Play (UK edition)

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The UK edition of the book, titled Universal Play: How Videogames Tell Us Who We Are and Show Us Who We Could Be, is available now in paperback, ebook, and audiobook from Little, Brown.

Please note that apart from the different title and minor localization changes, this version is identical to The Gaming Mind.

Buy the paperback: Amazon, Telegraph Bookshop, Blackwell’s

Buy the audiobook: Audible